Rusted Warfare Modding Suite: Web Edition
[core]
name:
maxHp:
price:
displayText:
displayDescription:
mass:
radius:
displayRadius:
isBuilder:
Select
true
false
[graphics]
image:
image_turret:
imageScale:
[attack]
maxAttackRange:
canAttack:
Select
true
false
canAttackFlyingUnits:
Select
true
false
canAttackLandUnits:
Select
true
false
canAttackUnderwaterUnits:
Select
true
false
[movement]
movementType:
Select
NONE
LAND
AIR
WATER
HOVER
BUILDING
OVER_CLIFF
OVER_CLIFF_WATER
moveSpeed:
moveAccelerationSpeed:
moveDecelerationSpeed:
moveSlidingMode:
Select
true
false
moveIgnoringBody:
Select
true
false
[turret_1]
x:
y:
image:
projectile:
Select
1
2
canShoot:
Select
true
false
canAttackFlyingUnits:
Select
true
false
canAttackLandUnits:
Select
true
false
canAttackUnderwaterUnits:
Select
true
false
isMainNanoTurret:
Select
true
false
energyUsage:
attachedTo:
Select
1
2
slave:
Select
true
false
[projectile_1]
image:
life:
directDamage:
areaDamage:
areaRadius:
targetGround:
Select
true
false
[turret_2]
x:
y:
image:
projectile:
Select
1
2
canShoot:
Select
true
false
canAttackFlyingUnits:
Select
true
false
canAttackLandUnits:
Select
true
false
canAttackUnderwaterUnits:
Select
true
false
isMainNanoTurret:
Select
true
false
energyUsage:
attachedTo:
Select
1
2
slave:
Select
true
false
[projectile_2]
image:
life:
directDamage:
areaDamage:
areaRadius:
targetGround:
Select
true
false
Generate Output